

- #Unity of command user scenarios update#
- #Unity of command user scenarios mods#
- #Unity of command user scenarios Pc#
- #Unity of command user scenarios series#
For anyone who has ever had to do back-of-the-envelope calculations of movement points to determine if a unit will remain in supply after a move, this system is a revelation. Merely holding down the “S” key shows a colorful, easily understood layout of rail lines, depots, and the range of your supply trucks. The game also makes use of clearly illustrated map overlays to show effects like weather, terrain, and the all-important supply lines. Personally, I prefer the personality of 2×2’s artwork and find it easy to distinguish unit types at a glance.
#Unity of command user scenarios mods#
Inevitably, the first fan mods for the original game were to replace the “busts” with NATO icons (this has now been supplanted by an official NATO counters mod, available through ). Some hardcore grognards will be turned off by the use of soldier icons and deride them as cartoony. First, the interface is attractive and uncluttered.
#Unity of command user scenarios series#
Three things make the Unity of Command series one that demands the attention of wargamers and studios. Expect to see a well-stocked library of user-made scenarios and mods over the next few months.

My only quibble so far is that the editor doesn’t provide a simple way to modify the weather for a scenario. I’ve been tinkering with an Operation Winter Storm scenario and have found the editor to be easy to use and powerful. Community members are already hard at work creating overlooked or what-if scenarios.
#Unity of command user scenarios update#
Red Turn offers a scenario editor (also included in the 1.04 update of the base game), greatly increasing the game’s replay value. These additions are welcome but don’t have a huge impact on gameplay, adding mostly character instead of depth. Finally, the DLC gives both sides new specialist steps to attach to their divisions, ranging from steel beasts (the IS-2, the Nashorn) to oddball units like the Hungarian Zrinyi II tank destroyer. The game’s unit selection has nearly doubled, mostly to include Allied units and the Wehrmacht’s late war roster of second-line units ( Luftwaffe ground troops, security divisions, Volksgrenadier, etc.), though the Krauts also get fearsome SS Panzer divisions to give them more staying power against the revitalized Soviets. The DLC also includes five new combatants (Finland, Slovakia, Poland (under Soviet control), Bulgaria, and Yugoslav partisans), though most of them only appear in cameos or in the scenario editor-which leaves the door open for modders and future expansions to include more scenarios focused on these nations. The campaign map has more than quadrupled, and there are many scenarios as expansive as the base game’s largest, including several new and well-balanced PvP scenarios. Red Turn broadens the focus of the campaign from Army Group South’s battles of ’42/’43 to encompass the whole of the Eastern Front in the last two years of the war, from Kursk to the Brandenburg Gate. The Red Turn DLC builds on this tradition, while greatly expanding the scope of the campaign and the replay value of the game. It was widely praised for its intuitive interface, simple and transparent mechanics, and fiendish AI.

The original Unity of Command is an elegant wargame focused on the 1942-43 Stalingrad/Caucasus campaign and the Soviet counterattack. Recently I had the pleasure of helping the small team at 2×2 Games beta test their eagerly anticipated Red Turn expansion for Unity of Command.

No high resolution or widescreen support. Multiplayer scenarios lack undo function. User-friendly scenario editor.įailed Basic: No defensive scenarios, few Axis scenarios. Rule tweaks improve the flow of the game. New units, combatants, and specialist steps. Examines neglected portion of World War II.
#Unity of command user scenarios Pc#
Unity of Command: Red Turn – PC Game Report By Matt Richardson
